The Ludarium · Teach sheet
Teach Dinosaur Island in ten minutes
1 to 4 players · 60 to 120 minutes · Ages 8 and up
The goal: Have the most VPs after final scoring: patrons, attractions, exhibits, objectives, and money.
On your turn
- Research: roll dice. Place scientists one at a time: DNA, cold storage, recipe, or pass.
- Leftover die with the most threat pips goes to the holding area.
- Market: two actions each. Hire, build, buy an upgrade, buy DNA, or pass for $2.
- Workers, all at once: refine DNA, create dinosaurs, raise security, upgrade paddocks.
- Park: draw visitors equal to excitement. $1 per patron. Place hooligans first.
- Threat plus holding die over security? That many visitors eaten, 1 VP lost each.
- Score 1 VP per patron at an attraction or exhibit. Food attractions may pay $2 instead.
- Cleanup: fewest VPs goes first next round. Refresh market and recipes. Visitors back in the bag.
Three tips for your first game
- Never leave an exhibit empty at the end. It costs 10 VPs.
- The holding die is known before the Worker Phase. Buy the security it calls for.
- An eaten patron usually costs 2 VPs: the penalty and the point it would have scored.
Setup
- Boards in the middle. Bank, dinosaurs, paddocks, and modifier tokens to the side. Visitors in the bag.
- Dice pool: 2 dice per player, plus 1. Return the rest to the box.
- Fill market rows $2 to $5: one attraction, lab upgrade, and specialist each.
- Flip the top recipe of each stack. Reveal objectives equal to players plus 1.
- Draw 2 plot twists. First game: the hooligan plot twist.
- Each player: lab and park boards, 4 workers, 3 scientists, 1 dinosaur in the starting paddock.
- Cold storage limits 4 basic, 2 advanced. Start with 1 of each basic DNA.
- Excitement 1, score 10, threat 1, security 1. Cash: $15, then $1 more per seat.
Scoring
- Each round: 1 VP per surviving patron at an attraction or exhibit.
- Each visitor eaten: minus 1 VP.
- End: each attraction scores its listed VPs.
- End: each exhibit scores its VP value times its dinosaurs. Empty exhibit: minus 10.
- End: each claimed objective scores its value, 6 to 8 VPs.
- End: every $5 left is 1 VP. Ties go to the most money.
Game end: When only one objective is left unclaimed, finish the round, then do final scoring.