Level 5 · MonarchLesson 22 of 22

A Six-Week Dominion Practice Plan for Your First Championship

A six-week Dominion practice plan for your first championship heat: online volume, kingdom drills, the allowed sets, timed games, seat bids, and weekly review.

You know the rules, the openings, the engines, the odds, and the tournament procedures. The last step is practice that looks like the event: random kingdoms from the allowed sets, a time limit, a seat to bid for, and no second chances. This lesson gives you six weeks to get there.

The plan assumes a few hours a week. Scale it up or down. What matters is that every week has the same four parts.

The four parts of every week

  • Volume: games against real opponents, online or at a table. Aim for at least five a week.
  • Reading: kingdom drills with randomizer cards or an app, two minutes each.
  • The clock: at least one game a week under event conditions.
  • Review: the routine from the game review lesson for every loss, and a one-line log for every game.

Weeks 1 and 2: foundations

Play base set kingdoms only. The goal is to make Levels 1 and 2 automatic.

  • Benchmark drill. Play three solo games, each in a different kingdom, with Big Money plus the best terminal. Count turns to 4 Provinces. You are aiming for the pace the Big Money lesson describes.
  • Engine drill. Set up the rulebook’s Deck Top or Sleight of Hand kingdom and build an engine on purpose, following the engine lesson.
  • Reading drill. Ten base set kingdoms read in two minutes each. Say the plan and both openings out loud.
  • Volume. Two-player games against people, online or at home.

Weeks 3 and 4: the event’s card pool

If your event is the World Boardgaming Championships, its heats use the base game, Intrigue, Seaside, and Prosperity, with Colony and Platinum left out. Check your own event’s rules and practice its pool.

  • One expansion at a time. Spend a few days on each, mixed with base cards. Learn what each set’s new card types do, such as Seaside’s Duration cards.
  • Reading drill. Ten kingdoms a week from the full pool. Note every card you could not read in under ten seconds, and look each one up.
  • Volume. Keep playing. Online play makes it easy to get every set in front of you.
  • Tracking. In every game this fortnight, keep a silent count of your opponent’s points, as in the deck tracking lesson.

Week 5: event conditions

Now play the way the event plays.

  • Timed games. Play at least three games with a one-hour limit that starts before the kingdom is chosen, including setup.
  • Bid for seats. Before each game, bid in half points for your seat, following the tournament rules lesson. Take the bids off the final scores. Notice how a half point changes your endgame.
  • Player count. If your event seats more than two at a table, practice at that count. Three and four players change attacks, piles, and pace.
  • Pack your kit. Bring your own copy, sleeved or not, with the allowed sets sorted so setup is quick. The WBC event preview asks every player to bring one, because players without copies have been turned away from heats.

Week 6: sharpen and rest

  • Review your log. Read back five weeks of one-line notes. Find your most common mistake and give it one focused session.
  • Fewer, better games. Play three or four games with full attention, then stop.
  • Rest before the event. Arrive curious, not tired.

On the day

  • Read each kingdom with the six questions before turn 1.
  • Bid with the kingdom in mind, not a fixed number.
  • Count the score from the moment the first Province goes.
  • Win or lose, write one line in the log after each game.

Where to play next

Online ladders and championships are open now, as the competitive Dominion lesson covers. For face-to-face play, ask your local game store about open game nights, and look at our guides on starting a play group and running a league. If you are near Indianapolis, join the Indianapolis list for first word on local learn-to-play nights as The Ludarium grows.

That is the whole course: from seven Coppers and three Estates to a seat at a championship table. Whatever level you stop at, keep playing. The game is the reason. The people are the point.

Unofficial. Not affiliated with Rio Grande Games. Dominion is a trademark of Rio Grande Games.