The Ludarium Guild of Game Guides · Toolkit
The Pre-Flight Checklist
Twelve things to have ready before the first guest sits down.
The game
- Played it solo firstAt least three turns alone, so you know where people will stumble.
- Script written and timedYour one-page teach, under five minutes aloud.
- Set up before anyone sitsBoard out, decks shuffled, starting pieces dealt.
- Expansions and variants back in the boxFirst game, base rules. Every extra rule is a cost.
The table
- Pieces sorted by playerEach seat gets its own colors and starting stuff in front of it.
- Reference cards where people can see themOr a summary you wrote, one per player if you can.
- Rulebook beside you, open to the summary pageNearby for questions, never read aloud.
- Newcomer seated beside youClose enough to point at their pieces without reaching across the table.
The night
- Plan B readyA fifteen-minute game in case energy is low or people arrive late.
- Drinks and snacks away from the boardA side table saves the cards.
- Phones and the TV sortedMusic low, screens off the table.
- Your first-round planOpen hands or a practice round, and the two good moves you will point out.
theludarium.com/academy/guild · The game is the reason. The people are the point.