The Ludarium Guild of Game Guides · Toolkit

The Self-Assessment

Score your own teach on ten lines, with what a five looks like on each.

Score yourself right after the game, while it is fresh. 1 means you skipped it, 3 means you did it but it wobbled, 5 means it looked like the description. Be honest: the score is for you.

Game

Date and newcomer

LineWhat a five looks likeScore
1. HookYou opened with the theme in one sentence: who they are and what they want, in under twenty seconds.
Score for Hook
2. GoalYou said how the game ends and how to win before any other rule.
Score for Goal
3. Turn demoYou showed one turn with real pieces, saying "you," not "a player."
Score for Turn demo
4. GotchaYou named the one surprising rule up front, and again when it first came up.
Score for Gotcha
5. Holding backNo rare rule came before it mattered, and nothing was read aloud from the rulebook.
Score for Holding back
6. PaceThe first move came less than five minutes after everyone sat down.
Score for Pace
7. ChecksYou asked "What questions do you have?" and waited for the answer.
Score for Checks
8. Open roundThe first round was played with open hands or as a practice round.
Score for Open round
9. Blowout controlThe newcomer was in the game to the end, and the final scores were close enough to feel fair.
Score for Blowout control
10. CloseYou asked a debrief question and proposed the next game before anyone stood up.
Score for Close
Total, out of 50____

One thing to change next time

Pick your lowest line. Write the one thing you will do differently.

theludarium.com/academy/guild · The game is the reason. The people are the point.