The Ludarium Guild of Game Guides · Toolkit

The Teachability Scorecard

Seven yes-or-no questions that tell you whether a game is ready for a newcomer tonight.

Game

  1. One core action a turnCan a new player say what they do on a turn in one sentence?
    One core action a turn
  2. Few exceptionsCould you list every special case on one hand?
    Few exceptions
  3. Visible progressCan a newcomer see, from the table, whether they are doing well?
    Visible progress
  4. Kind interactionCan players affect each other without one person being picked on?
    Kind interaction
  5. Forgiving decisionsCan an early mistake be recovered from, so nobody is out of it by turn three?
    Forgiving decisions
  6. ShortDoes a first game take under 45 minutes, teach included?
    Short
  7. Right for the countDoes it play well at the number of people you will have tonight?
    Right for the count

__ out of 7

  • 6 or 7: teach it tonight. Any newcomer can learn this in five minutes.
  • 4 or 5: teach it later. Good once they have played one or two easier games, or with a practice round.
  • 3 or fewer: not for a first game. Save it for a player who asks for something bigger.

theludarium.com/academy/guild · The game is the reason. The people are the point.