Module 2 · PrepLesson 2.411 of 35

Translate the Jargon

Board game jargon explained for new players: how to swap hobby words like worker placement, drafting and engine for plain words a newcomer already knows.

Hobby gamers speak a dialect. Worker placement, deck building, tableau, engine, victory points, meeple. To someone who plays every week, these words are shortcuts. To a newcomer, each one is a small locked door, and every locked door says the same thing: this hobby is for people who already know.

Newcomers rarely ask what a word means. Asking feels like admitting they are behind. So they nod, fall a step behind, and stay there. The fix costs you nothing. Say what the thing does, in words they already use.

The translation table

Here are the words that show up most in teaches, with plain replacements. The full list lives in the Jargon Translator.

Hobby wordSay this instead
Worker placementPut a piece on a spot to claim it
DraftingPick one, pass the rest
EngineStuff that gets you more stuff
Victory pointsPoints
TableauThe cards in front of you
MeepleYour little wooden people
Action economyHow much you get done on a turn
Set collectionCollect matching ones
TempoBeing a step ahead
KingmakingDeciding who wins when you can’t

Notice what the right column does. It describes an action with the hands, or an object on the table. Your guest can see it while you say it.

Three rules for plain words

Describe the action, not the category. “Worker placement” is a label for a family of games. Your guest does not need the family. They need to know what they do with their hand on this turn: “put a piece here to take this.”

Never compare to a game they have not played. “It’s like Dominion” is jargon in disguise. So is “it’s basically Catan with trains.” A comparison only helps if they know the thing you are comparing to. Compare to life instead, or to something they have mentioned enjoying: “it’s a bit like building a hand in rummy.”

Use the game’s own words only when they are on the pieces. If a card says “tuck,” you will have to say “tuck” sooner or later. Teach it the moment it shows up, with the card in hand, and say what it means in the same sentence.

A worked example: Wingspan’s words

Wingspan is a beautiful game with a lot of vocabulary. Here is how its words sound in a typical teach, and how they sound translated.

The hobby version: “Each habitat activates an action, and your birds’ brown powers trigger as you go, so you’re building an engine. You’ll gain food from the feeder, lay eggs, and draw cards. Some birds cache or tuck.”

The plain version: “You have three rows. Each row is something you can do: get food, lay eggs, or get more bird cards. Every bird you put in a row makes that row give you more, and some birds do a little bonus when you use their row. So the game is about building something that keeps paying you more each turn.”

The plain version is longer by a few words, and that is fine. It is shorter in the only way that counts: the time it takes your guest to understand.

The food has names too: invertebrates, seeds, fish, fruit and rodents. You do not need to teach the list. Point at the tokens. “Bugs” works for invertebrates at most tables, and nobody will mind.

Save “cache” and “tuck” for the first bird that uses them. When it happens, say: “This bird stores a food on itself. You can’t spend it, but it’s a point at the end.” Same idea, no new word to hold.

Catch yourself in the act

You will not hear your own jargon. That is the curse of knowledge again: the words feel like normal speech because you have said them a thousand times.

So record yourself. Teach one turn into your phone, then play it back and tally every word your guest would not use at dinner. Most teachers find more than they expected. If the tally is high, it is not a mark against you; it is just a list of words to swap.

One more check works at the table itself. Watch your guest’s face when you say a word. A small pause, a glance at the other players, a slightly too quick nod: that was a locked door. Go back and say it again, plainly, without making a moment of it.

Your drill

Before the next lesson

Take your favorite game and list the five hobby words you would normally use to teach it. Write a plain replacement for each, then teach one turn out loud using only the replacements.

The Jargon Translator. Hobby words, and the plain words to say instead when you teach a newcomer.

Open it

Self-check

Did it stick?

Answer in your head, then open each answer to check yourself.

  1. A newcomer has never played Catan. Which line is the best way to explain trading in another game?

    • A. It works like trading in Catan
    • B. You can swap cards with anyone at the table, if they agree
    • C. It's a negotiation mechanic
    Show answer 1

    B. You can swap cards with anyone at the table, if they agree Comparing to a game they have not played is jargon too. Say what they physically do, in words they already know.

  2. What is the best test for whether a word is jargon?

    • A. Whether it appears in the rulebook
    • B. Whether your guest would use it to describe their own day
    • C. Whether it is longer than two syllables
    Show answer 2

    B. Whether your guest would use it to describe their own day Rulebooks are full of hobby words. If your guest would not say it at work or at dinner, translate it.

Next lesson

The Theme in One Sentence

Next, Module 3 begins: the five-minute teach itself, starting with the very first thing you say. One sentence that tells your guest who they are and what they want.