You know the rules, the strategy, the odds, and the tournament procedures. You have seen the whole path, from store nights to the World Championship. The last step is practice that matches what you will face. This lesson gives you a six-week plan for a Set Championship, a local qualifier, or a community qualifier.
The plan assumes about three to four hours a week. Scale it up or down, but keep all four parts.
Choose your event first
A plan needs a date. Find a Set Championship or another event on the Ravensburger Play Hub, and check its format. Most are Core Constructed; some community qualifiers are Infinity. Then count back six weeks.
The four parts of every week
1. Matches. Play best-of-three matches with the deck you plan to bring, at weekly play and against friends. Aim for at least three full matches a week. Your store’s weekly play is the best practice there is: real opponents, real decks, and the field you will face.
2. The clock. At least one session a week, play with a 50 or 60-minute round timer, matching your event. When time runs out, use the end-of-round procedure from the best-of-three lesson. Note how often you finish all your games.
3. Drills. Ten minutes, two or three times a week:
- Mulligan drill. Shuffle your deck, draw 7, and decide what to send back in under 30 seconds. Then draw the replacements and judge the result. Ten hands a session. The odds lesson has the numbers behind the choices.
- Clock drill. Set up a board from memory or from a recent game, and say both clocks from the lore race lesson. Then find the play that changes them most.
- Procedure drill. In one game a week, play with full tournament procedure: announce every inked card by full name, announce every new lore total, and take no notes. The tournament rules lesson has the full list.
4. Review. After every match you lose, and some you win, write down three answers:
- Did I lose on lore, cards, or tempo?
- Which turn decided it, and what else could I have done?
- Was my play or draw choice right, and my mulligans?
Patterns show up fast. A mistake you see three times is the easiest one to fix.
The six weeks
Weeks 1 and 2: choose and learn. Settle your deck using the deck choice lesson. Write your expected field. Play matches against as many of those decks as you can, and log everything.
Weeks 3 and 4: the clock and the field. Add timed matches every week. Focus testing on your two most common or most difficult matchups. Decide whether you play or draw in each one, and why.
Week 5: lock the list. Make your last card changes early in the week, then stop. Play the final 60 as many times as you can, under full procedure.
Week 6: sharpen and rest. A few timed matches early in the week, then ease off. Submit your deck list, check your sleeves, pack your dice, tracker, and pen. Arrive rested and on time.
What to measure
Keep four numbers from week to week:
- Match record, overall and by matchup.
- Games finished in timed rounds.
- Mulligans kept that you regretted, from your review notes.
- Mistakes per match that you caught in review.
If your mistakes are falling and you are finishing your matches, the plan is working, whatever your record.
On the day
Eat, drink water, and take a short walk between rounds when you can. Say “good game” after every match, win or lose. If something goes wrong, call a Lore Guide calmly. And remember that a Set Championship is a long day with some of the most dedicated players near you. Many of them will become your practice partners, your trading friends, and the faces you look for at the next event.
The end of the ladder
That is the end of the course. You can choose a first product, play and teach a full game, read any card, ink and quest with purpose, build a deck, win trades, count the race, read an opponent, play a timed best-of-three under tournament rules, and plan your way toward a qualifier. The game is the reason. The people across the table are the point.
Want the course by email?
Pick the right first product, learn how a turn works, read any card, and walk into your first weekly play night and prerelease ready to play. Free, one short lesson at a time.
Unofficial. Not affiliated with or endorsed by Ravensburger or Disney. Disney Lorcana is published by Ravensburger, an official licensee of Disney. Disney characters and names are trademarks of Disney.