The Ludarium · Teach sheet
Teach Lost Ruins of Arnak in ten minutes
1 to 4 players · About 30 minutes per player · Ages 12 and up
The goal: Score the most points by exploring sites, overcoming guardians, building your deck, and researching toward the Lost Temple.
On your turn
- Round start: everyone draws up to 5 cards.
- Your turn: exactly 1 main action, plus any free actions (lightning icon).
- Main actions: dig, discover a site, overcome a guardian, buy a card, play a card, research, or pass.
- A card pays its travel icon or does its effect, never both. 2 coins make a plane.
- Items cost coins and go under your deck. Artifacts cost compasses and work right away.
- Round end: archaeologists come home, plus 1 Fear each from a guardian's site. Shuffle play area under deck.
- Exile the 2 cards beside the moon staff, move it right, refill. Start player passes left.
Three tips for your first game
- Exile Fear whenever you can. Each one clogs a hand and costs a point.
- Research early: each bonus tile goes to whoever reaches its space first.
- Plan both archaeologists at the start of each round, then spend cards around them.
Setup
- Bird Temple side up. Card row: 1 artifact, the moon staff on I, then 5 items.
- Idols: 1 face up on each level I site; 1 up and 1 down on each level II site.
- 3 players: block the two-boot space at 3 random starting sites. 2 players: at all 5.
- Temple tile and bonus stacks get 1 tile per player. Bonus tiles go face up on the track.
- Supply board: resources, site tiles, guardians, and 3 stacks of 4 assistants, silver side up.
- Each player: board, 2 archaeologists, and magnifying glass on notebook at the research start.
- Shuffle your deck: 2 Funding, 2 Exploration, 2 Fear.
- Seats 1 to 4 start with: 2 coins; coin and compass; 2 coins and compass; coin and 2 compasses.
Scoring
- Research tokens: the points on their row. Earliest Lost Temple arrival scores most.
- Temple tiles: 2, 6, or 11 points.
- Idols: 3 each, plus the points on any empty idol slots.
- Guardians overcome: 5 each.
- Items and artifacts: the points in their corner.
- Fear cards: minus 1 each.
- Ties: first to the Lost Temple wins. If no one got there, highest research score.
Game end: The game ends after round V. Bring archaeologists home, take any Fear from guardians, then score. Most points wins.