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The Ludarium · Teach sheet

Teach Power Grid in ten minutes

2 to 6 players · About 120 minutes · Ages 12 and up

The goal: Power the most cities when the game ends. Ties go to the player with the most money left.

Power Grid Recharged setup: the board with four connected regions in play for four players, every house on 0 of the cities track, a random turn order, the resource market stocked with coal, oil, garbage, and uranium, the power plant market with four current and four future plants, the draw pile, the discount token and auction hammer, the refill card, and each player's 22 houses, 50 Elektro, and payout card.

On your turn

  1. Player order: most cities first. Ties go to the higher-numbered plant.
  2. Auction, leader first: pick a current plant, bid at least its number. At most one plant each.
  3. Discount token: the smallest current plant opens at 1 Elektro.
  4. Resources, last place first: a plant stores up to double its fuel.
  5. Build, last place first: cheapest route plus 10, 15, or 20 per city.
  6. Bureaucracy: power cities, get paid, refill the market, update the plant market.

Three tips for your first game

  1. Do not rush the lead: last place buys fuel and builds first.
  2. Pick plants that burn a fuel your neighbors do not.
  3. Save cash for the final round: it is the biggest build of the game.

Setup

  1. Play on connected regions: 3 for 2 or 3 players, 4 for 4, 5 for 5 or 6.
  2. Each player: 22 houses, 50 Elektro, a payout card, and a house on 0 of the cities track.
  3. Draw a random turn order onto the top row of the turn order track.
  4. Stock the market: coal 1 to 8, oil 3 to 8, garbage 6 to 8, uranium 14 and 16.
  5. Deal 8 random plants from 03 to 15: smallest 4 are the current market, next 4 the future market.
  6. Remove plants for your player count. Step 3 card on the bottom, one plug-back plant on top.

Scoring

  • A plant powers its cities with exactly its fuel, once per round.
  • The payout card pays for each city you power. Powering none still pays 10.
  • Step 2 starts at 7 cities (6 with 6 players): second house in a city costs 15.
  • Step 3 starts the phase after its card is drawn: third house costs 20, all 6 plants for sale.

Game end: After the build phase where someone reaches 18 cities (2 players), 17 (3 or 4), 15 (5), or 14 (6), run bureaucracy. Most cities powered wins; ties go to the most money left.

Free course: theludarium.com/academy/power-grid/

Unofficial. Not affiliated with 2F-Spiele or Rio Grande Games. Power Grid and Funkenschlag are trademarks of their respective owners. Rules as of the Power Grid Recharged (Funkenschlag Recharged Version), the current edition: 2F-Spiele rulebook, rules copyright 2018, plus 2F-Spiele's 2020 errata for older expansions. Rio Grande Games publishes the English edition..

Want the rest of the course?

Learn Power Grid Recharged, teach it in ten minutes, and win the auctions, fuel fights, and city races that decide who keeps the lights on.

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