Dominion vs Clank!: Pure Deck Builder or One With a Board?

Dominion vs Clank! compared: players, time, teach time, and what each deck builder does best. Pure card engine or dungeon crawl with a deck? Our verdict.

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Dominion vs Clank! is a comparison between the game that invented deck building and one of the most popular games to put that idea on a map. Both start every player with the same weak ten cards. Both let you buy better cards that shuffle into your deck and make later turns stronger. Both end with someone counting points and someone else saying “one more turn and I’d have had it.”

The difference is what the deck is for. In Dominion, the deck is the game. In Clank!, the deck is how you move a little figure through a dragon’s dungeon, and the dungeon is the game. One is a clean, abstract puzzle of efficiency. The other is a push-your-luck adventure with cards attached.

How does each game work?

Dominion gives each player a deck of seven Copper and three Estate cards. Each turn you draw five, play one Action card (more if your cards grant extra actions), then spend the money in your hand to buy one card (more with extra buys) from a shared supply of ten Kingdom card piles plus treasure and victory cards. Everything goes to your discard pile and reshuffles into your deck when it runs out. Victory cards score at the end but clog your hand during the game, which is the central tension. The game ends when the Province pile or any three supply piles are empty. Publisher specs list 2 to 4 players and 20 to 30 minutes (Rio Grande Games).

Clank! A Deck-Building Adventure starts each player with a deck of ten cards and a thief figure at the entrance of a dungeon map. Cards give you movement (boots), fighting (swords), money (skill) to buy new cards from a shared market row, and sometimes Clank, which is noise. Every point of Clank puts a cube of your color in a bag. Each time a card triggers a dragon attack, cubes are drawn from the bag and whoever’s cubes come out takes damage. You descend into the dungeon, grab an artifact (the deeper, the more valuable), and climb back out before your health runs out. Players who make it out score everything; players who die deep in the dungeon score nothing. It plays 2 to 4, about 30 to 60 minutes, ages 12 and up (Noble Knight Games).

Dominion vs Clank!: the side-by-side

DominionClank!
Players2 to 42 to 4
Time20 to 30 minutes30 to 60 minutes
Ages (box)13+ (14+ on some printings)12+
Weight (complexity)Medium-lightMedium-light
Teach time10 minutes12 to 15 minutes
BoardNoneDungeon map with two sides
Player interactionAttack cards in some setups; otherwise lowRacing for artifacts, pushing the dragon onto others
LuckShuffle orderShuffle order, market row, dragon bag draws
Variety between playsVery high: 10 of 25+ Kingdom cards per gameModerate: same map, shuffled market
ThemeThin: medieval lords buying landStrong: thieves robbing a dragon
What it’s best atA sharp, repeatable engine puzzle that rewards studyA loud, tense race with a story and a dragon

Which one is easier to learn?

Dominion’s rules are shorter. Draw five, one action, one buy, discard, repeat. What takes longer is understanding what to do with that, because the ten Kingdom cards in front of you are different every game and the right strategy is written nowhere. New players tend to buy a little of everything and lose to someone who bought Gold and Provinces. The Dominion beginner’s guide covers that trap.

Clank! has more rules: movement costs, locked doors, monsters, the market, secret tokens, the dragon track, and the escape rule. But the theme carries most of it. “You are a thief, the dragon wakes up when you make noise, get out before you die” is a story people understand before you finish explaining the cards. The first game of Clank! is usually fun. The first game of Dominion is often instructive.

If your group includes people who learn by theme, Clank! is the easier teach. If your group includes people who learn by rules, Dominion is.

Which one is more interactive?

Clank!. The dungeon is shared, artifacts are limited, and the race to grab the deep treasure and escape is felt every turn. The dragon bag means your noise hurts everyone, and a player who buys a card that adds Clank for opponents is making a deliberate attack. The ending is especially interactive: once the first player escapes, a countdown begins and the dragon attacks every turn, and the players still underground start sweating.

Dominion’s interaction depends entirely on which cards are in the supply. Some setups include Attack cards (Militia, Witch, Bureaucrat) that hit every opponent, and those games are tense. Other setups have none, and the game becomes a parallel race where you watch the pile counts and little else. Many players prefer it that way.

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Which one has more luck?

Clank!. The dragon bag is random, the market row is random, and a bad draw at the wrong moment can kill a thief two spaces from the exit. That is also what makes the game exciting, and a careful player manages risk by watching the bag and leaving a turn early. But any single game of Clank! can be decided by cubes.

Dominion’s luck is almost entirely shuffle order. A good deck has a bad turn when the Golds all end up in the same hand with no Actions. Over a game, the better deck nearly always wins. Dominion is one of the most skill-dependent light games in the hobby, which is why it has a serious competitive scene.

Which one holds up over fifty plays?

Dominion. The base game’s 25 Kingdom cards, drawn 10 at a time, produce more combinations than you will exhaust. Each setup asks a new question. And the expansion line, well over a dozen boxes, adds more cards that mix with everything before them. People have been playing Dominion weekly since 2008 and are still finding new combinations.

Clank! has strong replay value too, with a double-sided board and a large deck of market cards, and its expansions and sequels (Clank! In! Space!, Clank! Legacy, Clank! Catacombs) add variety. But the dungeon itself becomes familiar after a dozen plays, and the arc of each game is similar: go down, grab, run. That arc is fun every time, the way a roller coaster is, but it is one arc.

Which one is better for families?

Clank!, usually. The theme is a hook for kids, the board gives them something to look at, and the dragon is a shared villain. Children around ten can play it with help, and the push-your-luck decision of “one more room or run?” is one they understand.

Dominion is abstract and quiet. Kids who like card games take to it, and it has taught many of them to count money fast. But the pleasure is in the efficiency, and that is an adult pleasure. For a teenager, either works.

Verdict: which deck builder should you buy?

Buy Dominion if:

  • You want the purest version of the idea and a game you will still be studying a year from now.
  • Your group likes efficient, quiet, fast games.
  • You play at two a lot; Dominion at two is excellent.
  • You want a half-hour game that fits before or after something longer.

Buy Clank! if:

  • Your group wants theme, tension, and a shared story with a dragon in it.
  • You like push-your-luck decisions and a dramatic ending.
  • You have kids or newer players who learn better from a board than from a card list.
  • You do not mind an hour and some luck.

Buy both if your shelf has room for one abstract and one adventure. They do not feel like the same game, even though one borrowed the other’s idea. Dominion is the one you teach someone who wants to understand deck building. Clank! is the one you play to show them why it is fun. Both are on the list for the Indianapolis lounge library.

FAQ

Is Clank! based on Dominion?

Clank! uses the deck-building mechanism that Dominion introduced in 2008, as do hundreds of games since. Clank! is not made by the same publisher or designer; it adds a board, a race, and a dragon to the core idea.

Which is better for 2 players, Dominion or Clank!?

Dominion. It is one of the best two-player card games available. Clank! works at two but the dungeon race is livelier with three or four.

Is Dominion second edition different from the first?

Yes. The second edition replaced several of the original Kingdom cards with new ones and updated the card wording. Either edition teaches the same game, and cards from both mix freely.

How long does Clank! take to play?

Thirty to sixty minutes, longer with four new players. The escape countdown keeps it from dragging once the first player gets out.

One deck, one week, one newsletter

The game is the reason. The people are the point. Both of these games give a table something to argue about on the way to the car, and that is the sign of a good evening. For new short pieces on games and the people who play them, plus updates on the Indianapolis lounge, subscribe to The Ludarium newsletter.

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