Level 2 · BuilderLesson 12 of 19

Carcassonne Endgame and Scoring Math

Carcassonne scoring math for the endgame: field and farmer counts, half-value cities, when to finish or abandon a feature, and how to spend your last meeples.

Carcassonne’s final scoring is where games flip. A player who looked behind on the scoreboard turns out to own the big field, and fifteen points arrive at once. Nothing about it is hidden, though. You can count it before the last tile, and adjust.

The values, side by side

FeatureCompleted during the gameUnfinished at the end
Road1 per tile1 per tile
City2 per tile, 2 per coat of arms1 per tile, 1 per coat of arms
Monastery91 plus 1 per surrounding tile
FieldNot scored during the game3 per completed city it touches

Three things jump out:

  • Roads and monasteries lose nothing if unfinished. Finishing them just gets the meeple home sooner.
  • Cities lose half if unfinished. A big open city is where most endgame points disappear.
  • Fields care about other features. A field’s value depends on cities being completed, which means every city you finish can also feed someone’s farm.

When to finish and when to let go

Late in the game, ask what a tile is worth in each spot.

Finishing a city doubles its value. An 8-tile city with 2 coats of arms is 10 points unfinished, 20 finished. A tile that closes it is worth 10 points to whoever owns it.

Finishing a city also helps every farmer on fields next to it. Each field touching that city gains 3 points for its majority holder. Before closing a city, look at who owns the fields around it. Closing your own city hands a rival 3 points for every field they hold beside it.

Finishing a road or monastery late gains no points, only the meeple back. With only a few tiles left, that meeple may have nowhere useful to go. Use the tile elsewhere if it does more there.

Counting a field

Count fields when roughly ten tiles remain, and again near the end.

  1. Trace each field with a finger. Roads, cities, and other features are the borders.
  2. Count the completed cities it touches. Each is 3 points.
  3. Count the farmers on it by color. Most farmers wins it; ties all score in full.

A worked example. A big field touches 5 completed cities and 1 open city. It is worth 15 points now. You have 1 farmer on it. A rival has 1. Today you would both score 15.

  • If you add a second farmer through a merge, you score 15 and they score nothing. The gap between you grows by 15 points.
  • If the open city closes, the field becomes worth 18 for whoever holds it.

Remember that one city can feed several fields. A city surrounded by three fields pays 3 points to each field’s owner.

Spending your last meeples

When the last tile goes down, meeples in your supply score nothing. So in the final turns, every meeple should go somewhere:

  • A farmer on a field you can win or tie. Even a small field with one completed city is 3 points.
  • A knight on an open city you can join. Unfinished, a shared 6-tile city with one coat of arms still gives you 7 points.
  • A traveler on any road. 1 point per tile, finished or not.

The order matters. Contest the biggest field first, while there is still time to respond. Small grabs come last.

Watching the tile count

Keep an eye on the stacks. When only a few tiles remain, every player gets one or two more turns. That changes the math:

  • A city that needs two more specific tiles probably won’t close. Value it at half.
  • A monastery with three gaps will score 6, not 9.
  • Your opponent’s last turn may be the one that steals the field. Defend before then.

A last-turn checklist

  1. Which feature can I complete for the most points?
  2. Which field can I take, tie, or protect?
  3. Does closing a city here feed a rival’s farm?
  4. Is any meeple still in my supply?

The Carcassonne strategy guide has a round-by-round summary that pairs well with this checklist.

Next lesson

Carcassonne Odds: Will the Tile You Need Come?

Next, Level 3 opens with odds: how likely you are to draw the tile that closes your feature, worked out with a few plain numbers.

Unofficial. Not affiliated with Hans im Glück or Z-Man Games. Carcassonne is a trademark of Hans im Glück.