The Ludarium Academy · Full course · Free

Tile by Tile

An unofficial Carcassonne course

Learn Carcassonne, teach it in ten minutes, and play every tile and meeple like it matters, farmers included.

Free, one short lesson at a time. Unsubscribe anytime. Privacy

Carcassonne setup: the start tile in the middle of the table, four face-down stacks of land tiles around it, a scoreboard track with every player's score meeple on 0, and each player's supply of 7 meeples at the table edge.Free printable teach sheetSetup, a turn, scoring, and three tips on one page.

Five levels, 19 lessons

Start with lesson one
  1. Level 0 · Learn to play

    Apprentice

    After this level: Set up, teach, and score a full game by hand, farmers included, without opening the rulebook.

    1. 01Carcassonne Rules: How to Play, Score, and Use Farmers
    2. 02How to Teach Carcassonne
    3. 03How to Score a Game of Carcassonne by Hand
  2. Level 1 · Beginner

    Mason

    After this level: Open with tempo, keep your meeples coming home, and stop stranding points on features that never finish.

    1. 04Your First Three Games of Carcassonne
    2. 05Carcassonne Meeple Management: Seven Meeples, Many Turns
    3. 06Carcassonne Openings: The First Ten Turns
    4. 07Carcassonne Monasteries: When and Where to Place a Monk
    5. 08Carcassonne Player Counts, Variants, and Expansions
  3. Level 2 · Intermediate

    Builder

    After this level: Win city and field fights on purpose, and know which tiles can still close every open feature.

    1. 09The Carcassonne Midgame: Merges, Blocks, and Tempo
    2. 10Carcassonne Farmers: How to Win the Big Field
    3. 11Carcassonne Tile Counting: Which Tiles Can Still Fit?
    4. 12Carcassonne Endgame and Scoring Math
  4. Level 3 · Advanced

    Architect

    After this level: Put odds on your open features, win the two-player duel, and track the last tiles to steer final scoring.

    1. 13Carcassonne Odds: Will the Tile You Need Come?
    2. 14Two-Player Carcassonne Strategy: Winning the Duel
    3. 15Reading Your Opponent in Carcassonne
    4. 16Carcassonne Endgame: Tracking the Last Tiles
  5. Level 4 · Tournament ready

    Castellan

    After this level: Play a clocked game under World Championship rules, and plan a path to a national or online qualifier.

    1. 17Competitive Carcassonne: Tournaments and Local Play
    2. 18Carcassonne Tournament Rules and the Chess Clock
    3. 19A Practice Plan for Tournament Carcassonne

Every lesson is free to read here, any time. Sign up and they also arrive by email, one at a time, so the course keeps you learning between game nights.

Who it is for

  • New players who want the rules clear before the first tile goes down.
  • Hosts who teach Carcassonne to family, friends, or a new group.
  • Casual players who keep losing to farmers and want to know why.
  • Anyone curious about expansions, online play, and championships.
Players
2 to 5
Play time
30 to 45 minutes
Ages
Ages 7 and up
Rules as of
Carcassonne rulebook and supplemental rulesheet, 2021 edition (Z-Man Games)

Questions

How do farmers work in Carcassonne?

A farmer lies down on a field and stays there until the end of the game. At final scoring, each field is worth 3 points for every completed city it touches, and the player with the most farmers on that field scores it. Tied players all score the full points.

Can you move a meeple after you place it?

No. A meeple stays where you put it until its feature is completed and scored, then it returns to your supply. Farmers never come back during the game.

What happens if a tile cannot be placed anywhere?

In the current rules, you return that tile to the box and draw a new one. It is rare, but it does happen late in the game.

Should you play with farmers in your first game?

The rulebook suggests leaving them out until you have played two or three games. If your group learns fast, adding them in game two works well.

How many points do incomplete features score at the end?

Roads score 1 per tile, cities 1 per tile and 1 per coat of arms, and monasteries 1 plus 1 per surrounding tile. Completed cities score double that during the game.

Unofficial. Not affiliated with Hans im Glück or Z-Man Games. Carcassonne is a trademark of Hans im Glück.