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The Ludarium · Teach sheet

Teach Cascadia in ten minutes

1 to 4 players · About 45 minutes · Ages 10 and up

The goal: Score the most points by arranging wildlife in the patterns on the scoring cards and growing big habitat corridors.

Cascadia setup: five wildlife scoring cards in a row, face-down habitat tile stacks, a display of four habitat tiles each paired with a wildlife token, the cloth bag of wildlife tokens, the nature token supply, and a starter habitat tile in front of each of four players.

On your turn

  1. Four matching tokens are wiped. Three matching: you may wipe them, once.
  2. Optional: spend a nature token to take any tile and any token, or wipe tokens.
  3. Take one tile and the token paired with it.
  4. Place the tile touching your environment. No stacking, no moving.
  5. Place the token on an empty tile showing that animal, or return it.
  6. Matching token on a keystone tile: take a nature token.
  7. Refill the gaps in the display from the stacks and the bag.

Three tips for your first game

  1. Build toward two or three animals; twenty turns cannot feed all five.
  2. Grow one big corridor per habitat instead of scattered patches.
  3. A kept nature token is 1 point; spend it only for more.

Setup

  1. Put all the wildlife tokens in the bag and shake it.
  2. Shuffle 20 habitat tiles per player, plus 3, into face-down stacks.
  3. Lay out one scoring card per animal. First game: the A cards.
  4. Give each player a random starter habitat tile, face up.
  5. Reveal 4 habitat tiles; pair each with a token drawn from the bag.
  6. Put the nature tokens within reach and choose a first player.

Scoring

  • Each animal scores by the pattern on its card.
  • Each habitat: 1 point per tile in your largest corridor.
  • 3 or 4 players: largest corridor +3, second largest +1.
  • Two tied for largest get 2 each; nobody scores second.
  • Three or four tied for largest: 1 each. A tie for second scores 0.
  • 2 players: largest corridor +2; a tie gives 1 each.
  • Each unspent nature token: 1 point.

Game end: The game ends when a taken tile cannot be replaced, so everyone plays exactly 20 turns. Most points wins; ties go to most nature tokens.

Free course: theludarium.com/academy/cascadia/

Unofficial. Not affiliated with Flatout Games or AEG. Cascadia is a trademark of Flatout Games. Rules as of the Cascadia rulebook, English edition (AEG and Flatout Games, rules copyright 2021), current PDF from AEG's Cascadia page.

Want the rest of the course?

Learn Cascadia, teach it in ten minutes, and read every scoring card like a trail map, from your first draft to your last corridor.

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