The Ludarium · Teach sheet
Teach Magic Cube draft in ten minutes
2 to 8 players · About 3 hours for a draft and two rounds
The goal: Draft a deck from one shared box of cards, then beat the other drafters with it. Nobody keeps the cards.
On your turn
- Untap your cards. Draw a card; the first player skips this draw on turn one.
- Main phase: play one land per turn and cast creatures and other spells.
- Combat: you choose attackers, your opponent chooses blockers. Unblocked creatures hit the player.
- A new creature cannot attack until your next turn, unless it has haste.
- Second main phase: play your land if you have not yet, or cast spells you held back.
- Instants and some abilities can be used on either player's turn.
- End of turn: discard down to seven cards in hand.
Three tips for your first game
- Draft two colors and play 17 lands in a 40-card deck.
- Take cheap removal and two-mana creatures over big, flashy cards.
- Return every card sorted, and thank the Cube's owner.
Setup
- Before guests arrive, shuffle the Cube and deal three packs of 15 per seat: 24 for eight drafters.
- Seat drafters at random. Put basic lands, dice, and tokens within reach.
- Draft: take one card, pass the rest. Pack 1 left, pack 2 right, pack 3 left.
- Keep picks face down. Talk about anything but the cards in the packs.
- Build at least 40 cards. Basic lands are free; most decks play 17.
- Every drafted card you do not play is your sideboard.
- Pair players. Shuffle, start at 20 life, and draw 7 cards.
- Mulligan: reshuffle, draw 7, then bottom 1 card for each mulligan taken.
Scoring
- Everyone starts at 20 life.
- You lose at 0 life, or when you must draw from an empty library.
- Matches are best of three games.
- The loser of a game chooses who plays first in the next one.
- Between games, swap cards freely with your sideboard.
- Play two or three rounds: random pairings, or winners play winners.
Game end: The night ends after the last round. Every card goes back into the Cube, sorted, ready for next time.