The Ludarium · Teach sheet
Teach Flip 7 in ten minutes
3 or more players · About 20 minutes · Ages 8 and up
The goal: Have the most points when someone reaches 200, by flipping cards each round and stopping before a number repeats.
On your turn
- On your turn, Hit (take a card) or Stay (bank your points and leave the round).
- Number cards go in one row; modifier and action cards go above it.
- Flip a number already in your row and you bust: 0 points this round.
- You can Stay only with at least one card in front of you.
- Action card: give it to any active player, yourself included.
- Freeze: that player banks their points and is out of the round.
- Flip Three: that player takes the next 3 cards, one at a time.
- Second Chance: keep it. It cancels one duplicate; discard both.
Three tips for your first game
- Each number has that many copies, so 12s bust you most often.
- Freeze yourself to lock in a big row without another flip.
- Aim Flip Three at a long row, unless that player is one number from Flip 7.
Setup
- Shuffle all 94 cards thoroughly into one face-down deck.
- Grab a pen and paper, or the publisher's scoring web app.
- Choose a dealer for the first round.
- More than 18 players: add a second deck.
- The dealer deals 1 card face up to each player, themself included.
- Action card during the deal? Pause and resolve it, then keep dealing.
- After each round, set used cards aside and pass the deck left to the new dealer.
Scoring
- Add up your number cards.
- x2 card: double that total.
- Then add any +2 to +10 modifiers.
- Flip 7 (seven different numbers): add 15 bonus points.
- Busted: 0 points for the round.
- Modifiers and action cards never count toward the seven.
Game end: A round ends when everyone has stayed or busted, or the moment someone flips 7. After a round where anyone has 200 or more, the highest score wins. Tied? Everyone keeps playing rounds until there is one winner.