The Ludarium Academy · Full course · Free
One More Card
An unofficial Flip 7 course
Learn Flip 7, teach it in five minutes, then count your odds, aim every action card, and win the race to 200 with a plan instead of a hunch.
Four levels, 13 lessons
Start with lesson oneLevel 0 · Learn to play
Dealer
After this level: Deal, teach, and score a full game of Flip 7, every action card included, without opening the rulebook.
Level 1 · Beginner
Counter
After this level: Skip the first-game slips, count the cards that can bust you, and know when your modifiers say stop.
Level 2 · Intermediate
Shark
After this level: Aim every action card, track the deck across rounds, chase the bonus only when it pays, and play the race to 200 by the gap.
Level 3 · Expert
High Roller
After this level: Beat a benchmark in the solo challenge, hold your own in With a Vengeance, and find a tournament or a crowd to play with.
- 1How to Play Flip 7
- 2How to Teach Flip 7 and Run a Great First Game
- 3Your First Three Games of Flip 7
- 4Flip 7 Odds: The Math of the Next Flip
- 5Flip 7 Modifier Cards: Plus Cards, the x2, and When to Stop
- 6Reading the Table: Freeze, Flip Three, and Second Chance
- 7Flip 7 Card Counting: Tracking the Deck Across Rounds
- 8Chasing Seven: When the Flip 7 Bonus Is Worth It
- 9The Flip 7 Endgame: Racing to 200
- 10Flip 7 Player Counts, Variants, and Editions
- 11The Flip 7 Solo Challenge: Benchmarks and a Practice Plan
- 12Flip 7: With a Vengeance Strategy for Experienced Players
- 13Play More Flip 7: Online, Tournaments, and Game Nights
Every lesson is free to read here, any time. Sign up and they also arrive by email, one at a time, so the course keeps you learning between game nights.
Who it is for
- Hosts who want a quick, lively opener that teaches in five minutes.
- Families and big groups looking for a card game that holds a crowd.
- Players who keep arguing over how Flip Three and Second Chance work.
- Anyone who has busted on a second 12 and wondered when to stop.
- Players
- 3 or more
- Play time
- About 20 minutes
- Ages
- Ages 8 and up
- Rules as of
- Flip 7 rulebook, Ruleset Edition 3.1 (The Op, 2025), with the official FAQ
Questions
What happens when you flip 7 in Flip 7?
Getting seven different number cards in your row ends the round at once, for everyone. You score your cards plus a 15-point bonus. Modifier and action cards do not count toward the seven, but the 0 does.
How does Flip Three work in Flip 7?
The player who gets it must take the next three cards, one at a time, stopping early only on a bust or a Flip 7. A Second Chance that turns up can be used right away. A Freeze or another Flip Three waits until all three cards are flipped.
Can you play a Freeze card on yourself?
Yes. Action cards can go to any active player, yourself included. Freezing yourself banks your points and takes you out of the round. The last active player must use a Freeze or Flip Three on themself.
Does the x2 card double the Flip 7 bonus?
No. The x2 doubles only the total of your number cards. Add your other modifiers after doubling, then the 15-point bonus if you flipped 7.
How many players can play Flip 7?
The box says 3 or more. The rulebook recommends a second deck for more than 18 players. With two or fewer, it suggests a challenge: count how many rounds it takes you to reach 200.
When should you stay in Flip 7?
Count the cards that can bust you: each number from 1 to 12 in your row has its value minus one copies left. In a fresh deck, staying once your row reaches about 20 to 25 points gives the best average round. Near the end, play the score gap instead.
Teach sheet · PDF · Rules as described in the Flip 7 rulebook, Ruleset Edition 3.1 (The Op, 2025), with the official FAQ; official rules.
Unofficial. Not affiliated with The Op or USAopoly, Inc. Flip 7 is a trademark of USAopoly, Inc.