Module 1 · PickLesson 1.14 of 35

Match the Game to the Person

How to choose a board game for a new player: three questions that turn what a person already loves into a three-game shortlist that beats any gateway game list.

Search for “board games for beginners” and you get the same list everywhere. The lists are not wrong. They are just written for a stranger: the average new player, who does not exist. The person you want at your table is not average. They have a job, a sense of humor, and things they already love. That is far more useful than any list.

The pick is the first move of the five, and it does more work than any teach. A good teach can rescue an awkward game. A great teach cannot rescue the wrong one.

Three questions

Before you reach for the shelf, answer three questions about the person, not the game.

1. What do they already enjoy? Not which games. Most new players have played Monopoly, Uno, and not much else, and the answer will tell you little. Ask what they do for fun. Crosswords, sudoku, poker night, trivia, gardening, true crime podcasts, arguing about sports. Each of those is a feeling they already chase: the click of a solved puzzle, the thrill of a risk, the joy of being right in front of friends. Board games deliver all of those feelings. Your job is to find the one that matches.

2. How much time and attention do they have tonight? Not in general. Tonight. A Friday after a long week is not a lazy Sunday. Someone with a toddler on their lap is not someone with a glass of wine and nowhere to be. When in doubt, go shorter. A short game that ends while people still want more is a better first game than a long one that ends while people are checking the time.

3. How many people? A game that sings at four can drag at five and feel thin at two. Check the box, and then check your gut, because the box often lists counts the game merely survives.

A worked example: three people, three picks

Picture three newcomers in your life.

The crossword lover. She does the puzzle every morning and enjoys the moment a clue finally gives up its word. Give her Codenames. It is a word game at heart: a clue giver offers one word and a number, and the team hunts the grid for the words it points to. Her daily habit becomes a social one, and she may turn out to be the best clue giver at the table. With only two of you, the cooperative version, Codenames: Duet, keeps the same pleasure.

The poker player. He likes reading faces, and he likes the moment where he decides whether to push. Give him a bluffing game, where what you claim and what you hold are different things. Or give him Flip 7, a push-your-luck card game where each turn asks one question: take another card, or stop and keep what you have. He already knows that feeling in his stomach. Flip 7 just gives it a new deck.

The puzzle person. She does jigsaws and sudoku and likes quiet, tidy problems. Give her Azul. You take colored tiles, line them up on your board, and move finished lines to a wall, where tiles that touch score more. It looks like a puzzle and plays like one, and the tiles are a pleasure to hold.

Notice what none of these picks are based on: which game is “best,” which game you most want to play, or what is popular this year.

Make a shortlist, not a choice

Do not walk in with one game. Walk in with three, so tonight’s circumstances can make the final call.

  • The sure thing. The closest match to what they already love, at the right length and headcount.
  • The stretch. A game a little further from their comfort zone that you think they will like. Save it for when the sure thing lands.
  • The wild card. Something short and silly you can pull out if energy drops. Fifteen minutes, few rules, lots of laughing.

Then let them choose between two of the three. “Do you feel like a word game or a tile game?” A newcomer who picked the game has a small stake in liking it.

One more thing about “what do they enjoy.” Ask them. Not as a survey, just as conversation. People like being asked what they like, and the answer is often a surprise. The quiet uncle may love trivia. The competitive sister may want something cooperative so she does not have to beat her husband. You cannot read that off a list.

Your drill

Before the next lesson

Choose one person you want to play with more. Answer the three questions for them, then write a shortlist of three games: a sure thing, a stretch, and a wild card.

Self-check

Did it stick?

Answer in your head, then open each answer to check yourself.

  1. Why are gateway game lists a weak way to choose a game for your father-in-law?

    • A. The games on them are bad
    • B. They are written for an average stranger, and he is a particular person with his own tastes
    • C. They only list old games
    Show answer 1

    B. They are written for an average stranger, and he is a particular person with his own tastes Gateway lists are fine starting points. But they answer the question for everyone, and you only need to answer it for one person you know well.

  2. Your friend loves crosswords and you have four people tonight. Which pick fits best?

    • A. Codenames, a word game where clues and guesses are the whole play
    • B. A two-hour strategy game, because she is clever
    • C. Whatever won the most awards this year
    Show answer 2

    A. Codenames, a word game where clues and guesses are the whole play Codenames turns the pleasure of a crossword, finding the word that fits, into a team game, and it plays well with four.

  3. What should you ask first when you choose a game for someone?

    • A. What games have they played?
    • B. What do they already enjoy, game or not?
    • C. How long can they sit still?
    Show answer 3

    B. What do they already enjoy, game or not? Most new players have played few games, so the first question comes up empty. Everyone enjoys something, and that is where the match starts.

Next lesson

The Teachability Scorecard

Next, the Teachability Scorecard: seven yes-or-no questions that tell you whether a game on your shortlist is ready for a newcomer tonight.