You have learned to pick a game, prep it, teach it in five minutes, run the first game, and close with the next one on the calendar. Now you do all of it once, for one person, and tell the Guild how it went.
That is the capstone. It is one evening and one form. At the end of it, you can earn the title Expert Game Guide.
The assignment
Teach a board game to one person who does not play board games. Then do three things.
- Score your teach on the Self-Assessment, all ten lines, within an hour of the game ending.
- Ask the newcomer to fill in the Newcomer Feedback Card. It is five questions and takes them about a minute.
- Submit both on the capstone form.
Choose your newcomer the way an earlier lesson taught: someone you would like to play with more, with a game that fits them. A partner, a parent, a coworker, a neighbor. Not a friend who plays a lot of games but happens not to know this one. The capstone is about a person who has to decide whether games are for them.
Pick a game you know well. This is not the night to learn something new.
The one score, one more time
The title is earned only if the newcomer agreed to a second game.
That has been the score since the first lesson, and it is the score here. It is also why the capstone cannot be faked with a perfect teach to an eager friend. A great Self-Assessment without a yes is a good evening and a reason to try again. A rough Self-Assessment with a yes is a pass.
If they say no, that is not a failure of the program. It is information. Look at your lowest line, look at their card, and invite someone else. You can submit again whenever you are ready.
Worked example: walking through a submission
Picture a capstone built on Azul, taught to a neighbor who likes puzzles. Here is the form, field by field.
- Your name and email, and the name to print on the certificate if it is different.
- The game you taught. Azul.
- Who the newcomer was to you. Pick from a short list; a neighbor is “Someone else.” No names needed.
- Your ten Self-Assessment scores. Hook 4, goal 5, turn demo 5, gotcha 4, holding back 4, pace 5, checks 3, open round 5, blowout control 4, close 5.
- The newcomer’s Feedback Card answers. Copied in their words, not yours. The last question asks whether they would play again. Their answer: yes, Cascadia, next Thursday.
- What you would change, in a few sentences. Optional, but worth writing. “Checks was my lowest line. I asked for questions after the turn demo, but I did not wait long enough. My gotcha was the floor line, and I said it at the start, but I should have said it again when they first had extra tiles. Next time I will pause after the demo and point at the floor line when it happens.”
Notice what makes that a strong submission. The scores are honest, including the three on checks. The change is specific: a line, a moment, and a fix. And the second game has a name and a day.
What happens next
Levi reviews each submission by hand, and a review takes about a week. If your newcomer said yes to another game, he emails you your Expert Game Guide certificate.
That is the whole process. No test, no fee, no trick questions. Just one person, one game, and an honest account of how it went.
The table you are building
Somewhere out there is a person who thinks board games are not for them. They think so because of one long teach, one bad first game, or one night they felt slow. You now know how to give them a different first night.
That is what this program was always for. Not rules, not trophies, but more people at your table, and more evenings spent with the people you love. The game is the reason. The people are the point.
Go teach someone. Then tell us how it went.
Your drill
Before the next lesson
Choose your newcomer and your game this week, put the date on the calendar, and print the Self-Assessment and the Feedback Card. After the game, submit the capstone.
The Capstone. Teach one new player, then send in your teach for review to earn the Expert Game Guide title.
Open itSelf-check
Did it stick?
Answer in your head, then open each answer to check yourself.
What decides whether a capstone earns the Expert Game Guide title?
Show answer 1
B. The newcomer agreed to a second game The Second Game has been the score since lesson one. Your scores and their answers show how you got there, but the yes is the title.
Your Self-Assessment has two lines scored at 2. Should you raise them before you submit?
Show answer 2
B. No, honest scores are part of a good submission The review looks for a teacher who can see their own teach clearly. A two you can explain says more than a five you cannot.
Who makes the best capstone newcomer?
Show answer 3
B. Someone who does not play board games and whom you would like to play with more The capstone is the program's whole job in one evening: one new player, one teach, and a reason for both of you to want a second game.
Nice work. That is this lesson's Self-check done.
Your last step
Send in your capstone
Teach one newcomer, then tell us how it went. If they said yes to another game, you earn the title Expert Game Guide.
Get every lesson, and the toolkit, by email.
Teach any board game in five minutes, and get a yes to the next game night. Free, one short lesson each weekday, with the printable toolkit.