Level 2 · BattlerLesson 9 of 22

Build a Pokémon TCG Deck From Scratch

How to build a Pokémon TCG deck: the 60-card rules, a skeleton of attackers, support Pokémon, Trainers, and Energy, how thick to make lines, and how to test it.

Welcome to Level 2. At Level 1 you made a starter deck better, a few cards at a time. Now you build one from nothing. It is the part of the Pokémon TCG many players love most, and it is where a lot of good intentions turn into 60 cards that never quite work.

The fix is to build in the right order: rules first, then a skeleton, then the stars.

The rules every deck follows

The official rulebook sets three rules for a standard deck:

  • Exactly 60 cards. Not 59, not 61.
  • No more than 4 cards with the same name, except Basic Energy.
  • At least one Basic Pokémon.

A few special cards add their own limits. Your whole deck can include only one ACE SPEC card, and only one Radiant Pokémon. For store events, every card must also be legal in the format, which the tournaments lesson covers.

The rulebook’s starting numbers

The rulebook offers a starting point for a new deck:

  • One or two Energy types at most.
  • 12 to 15 Energy cards.
  • About 20 to 25 Trainer cards.
  • Pokémon for the rest, with 4 copies of your favorite and 4 of each step in its Evolution line.

These numbers are a sound first build. As you test, you will likely find your deck wants a few more Trainers and a few less Energy, because search cards can fetch Energy when you need it. Many tournament decks lean well past 25 Trainers for that reason. Move toward that only as your deck shows it can.

The skeleton: four jobs

Before you pick a single favorite, decide who does each job.

1. The main attacker. One Pokémon, or one Evolution line, that wins most of your Knock Outs. Pick it for what it does with the Energy you can attach, not just for its biggest number.

2. A backup attacker. Something that can attack when your main one is Knocked Out, Prized, or facing a Pokémon that resists it. It can share the main attacker’s Energy type, or use Colorless costs.

3. Support Pokémon. Pokémon whose Abilities draw cards, search, or move Energy. They rarely attack. They make the rest of the deck show up on time.

4. The Trainer engine. The cards that find everything else:

  • Items that search your deck for Pokémon.
  • Supporters that draw cards. You can play only one a turn, so you want one in hand nearly every turn.
  • Cards that switch your Active Pokémon without paying its Retreat Cost.
  • Cards that find or recover Energy.
  • A Stadium or two, and a Pokémon Tool or two, if they help your plan.

Count the cards in each job. If a group is thin, your deck will fail in that way most often.

How thick should a line be?

An Evolution line has to arrive in order: the Basic on the Bench, then the next stage on a later turn. Missing any piece breaks the chain, so main lines run thick and bottom heavy. Four of the Basic is common, because you need it early and you need it to survive.

A single-copy Stage 2 with one copy of its Stage 1 is a card you will almost never play. If a line is worth including, give it enough copies to arrive. If it is not, cut it and use the slots for search cards that find what you already have.

The Level 3 lesson on opening hand odds puts real numbers on this.

Start from a deck that already works

The rulebook suggests a simple route for a first custom deck: take a League Battle Deck you like and modify it. The rulebook says these preconstructed decks come with everything you need to play, including gameplay advice. Change a few cards at a time, keep it at exactly 60, and you learn why each card was there.

Pokémon TCG League Battle Decks are listed in the official product guide.

Single-Prize or multi-Prize?

One big choice shapes everything else. A deck built around Pokémon ex hits hard but gives up 2 Prize cards for each Knock Out, or 3 for a Mega Evolution Pokémon ex. A deck of Pokémon without a rule box gives up only 1 Prize card each, but usually needs more turns to Knock Out big threats. Neither is better. They play differently, and the next lesson is all about that trade.

Test before you commit

Build the deck in Pokémon TCG Live, the free official online game, and play ten games before buying singles. Keep a short note after each one: did the main attacker show up by turn three? Which card did you wish you had? Which card did you never want to draw? Then change two or three cards and play ten more.

Next lesson

The Prize Trade: How Pokémon TCG Games Are Really Won

Next, the Prize trade: why the player who takes six Prize cards first is not always the one who Knocks Out the most Pokémon.

Unofficial. Not affiliated with or endorsed by The Pokémon Company International, Nintendo, Creatures, or GAME FREAK. Pokémon is a trademark of Nintendo.