Sooner or later, a starter deck starts to feel small. You lose games because your best Pokémon never shows up, or because you draw five Energy and nothing to attach them to. The urge is to buy packs and hope. There is a cheaper, faster way.
Packs or singles?
A single is one specific card, bought on its own. A booster pack is a random handful.
If you want a particular card for your deck, singles are almost always the better deal. Packs are for the fun of opening and collecting. Both are fine; just know which one you are doing.
The numbers to aim for
The official rulebook gives starting guidelines for a 60-card deck:
- Energy: 12 to 15 cards.
- Trainer cards: about 20 to 25.
- Pokémon: the rest.
- One or two Energy types at most. Many attacks use Colorless costs, so those Pokémon fit almost any deck.
- Four copies of your key Pokémon, and four of each step in its Evolution line, so you draw them often.
Lay your starter deck out by type and count. Most starter decks trade some consistency for teaching value, so you may find single copies where you would want three or four.
What to upgrade first
Work in this order. Each step makes the next one matter more.
1. Your main Pokémon line. If your deck’s star is a Stage 1 or Stage 2 Pokémon, raise each step toward four copies. A star you draw once every three games is not a star.
2. Search cards. These are Items and Supporters that let you look through your deck for a Pokémon or Energy. They are the backbone of every good deck. The rulebook itself names Trainer cards like these as the ones that help you find exactly the cards you need.
3. Draw Supporters. You can play one Supporter a turn. Make sure you have enough that you nearly always have one: draw-more-cards Supporters keep your hand full.
4. Switching cards. Cards that swap your Active Pokémon without paying the Retreat Cost get you out of bad spots and Special Conditions.
5. Then power. Only once the deck finds its cards reliably does a stronger attacker or a Pokémon ex make a real difference.
Cut the cards you never want to draw: the off-type Pokémon, the one-copy oddities, the extra Energy past your target.
Where to find singles
- Your local Play! Pokémon store. Many stores sell singles from a case or binder. Ask at League night; staff often know which cards newer players need.
- Trading at League. Players trade at Pokémon League all the time, and the official Play! Pokémon site describes League as a place to meet, trade, and battle. For kids, agree on trading rules at home first, such as asking a parent before any trade.
- Online card shops and marketplaces. Useful for specific cards. Buy from sellers with clear reviews and return policies.
Buy from people and stores you trust. If a card’s price looks far too good to be true for a popular card, be careful.
Check that cards are legal for store play
If you plan to play at League tournaments, check each card’s regulation mark, the small letter in the bottom left. The Standard format allows only recent marks, and older ones rotate out each season. Ask your store which letters are legal right now; the Play! Pokémon rules page explains how rotation works. Kitchen table games can use anything you both agree on.
Test before you buy
Pokémon TCG Live, the free official online game, is a good place to try a deck idea. Test a card there before spending money on it.
Products that help
Two official products sit between a starter and a full custom deck:
- The Deck Crafter’s Collection, which the official product guide describes as essential cards for building your first deck, with guidance on the role each kind of Pokémon plays.
- A second Mega Battle Deck. Taking the best cards from two preconstructed decks is a classic way to build a first custom deck.
Upgrade a few cards at a time
Swap three or four cards, play a few games, then swap again. Change too much at once and you cannot tell what helped. Keep every card you cut, sorted by type. A future deck will want them.
Next lesson
Your First Pokémon League Night: What to Expect
Next, your first store night: how Pokémon League runs, what to bring, and the small courtesies that make a new player welcome.
Want the course by email?
Pick the right first product, learn how a turn works, read any card, then build decks, win the Prize trade, and walk into League night, a prerelease, and a tournament ready to play. Free, one short lesson at a time.
Unofficial. Not affiliated with or endorsed by The Pokémon Company International, Nintendo, Creatures, or GAME FREAK. Pokémon is a trademark of Nintendo.