The Ludarium · Teach sheet
Teach Pokémon TCG in ten minutes
2 players · About 20 to 30 minutes a game · Ages 6 and up
The goal: Take all 6 of your Prize cards before your opponent takes theirs.
On your turn
- Draw a card. No card to draw means you lose.
- Bench Basic Pokémon, as many as you like, up to 5 on the Bench.
- Evolve Pokémon that were in play when your turn began. Nobody evolves on their first turn.
- Attach 1 Energy card from your hand, once per turn.
- Play Items and Tools freely; only 1 Supporter and 1 Stadium.
- Retreat once: discard Energy equal to the Retreat Cost.
- Attack to end your turn. On turn 1, the first player cannot attack or play a Supporter.
- Pokémon Checkup between turns: Poisoned, Burned, Asleep, Paralyzed.
Three tips for your first game
- Fill your Bench early so one Knock Out never ends your game.
- Attach an Energy every turn, even to a Benched Pokémon.
- Count your opponent's Prize cards before you play a Pokémon ex.
Setup
- Shake hands. Flip a coin; the winner chooses who goes first.
- Shuffle your 60-card deck and draw 7 cards.
- Place 1 Basic Pokémon face down as your Active Pokémon.
- Place up to 5 more Basic Pokémon face down on your Bench.
- No Basic Pokémon? Reveal, reshuffle, draw 7 again. Each time, your opponent may draw 1 extra card.
- Set the top 6 cards aside face down as your Prize cards.
- Flip all Pokémon face up and begin.
Scoring
- Each 10 damage is 1 damage counter.
- Weakness doubles damage; Resistance lowers it by the printed amount.
- Damage at least equal to HP means Knocked Out: take 1 Prize card.
- Pokémon ex give 2 Prize cards; Mega Evolution Pokémon ex give 3.
Game end: You win by taking your last Prize card, Knocking Out your opponent's last Pokémon in play, or when your opponent cannot draw at the start of their turn.