The Ludarium · Teach sheet
Teach Yu-Gi-Oh! TCG in ten minutes
2 players · Store events give each best-of-three match a 50-minute round · Ages 6 and up
The goal: Drop your opponent's Life Points from 8000 to 0 before they do it to you.
On your turn
- Draw Phase: draw 1 card. The first player skips this on turn one.
- Standby Phase: resolve any card that says Standby Phase.
- Main Phase 1: one Normal Summon or Set, plus Special Summons, Spells, and Set cards.
- Level 5 or 6 needs 1 Tribute; Level 7 or higher needs 2.
- Battle Phase: each Attack Position monster may attack once. Not on the Duel's first turn.
- Main Phase 2: same as Main Phase 1, for anything you have left.
- End Phase: discard down to 6 cards in hand.
Three tips for your first game
- Set Traps early; they cannot be activated the turn you Set them.
- Ask before you resolve: your opponent may respond with a Chain.
- Link and Pendulum from the Extra Deck need the Extra Monster Zone or a Link Arrow.
Setup
- Each player brings a 40 to 60 card Deck and an Extra Deck of up to 15.
- Shuffle your Deck; you may shuffle or cut your opponent's.
- Place Decks and Extra Decks face down in their zones.
- Rock-paper-scissors or a coin flip; the winner chooses first or second.
- Both players start at 8000 LP and draw 5 cards.
Scoring
- ATK beats ATK: destroy it, and the loser takes the difference.
- Equal ATK: both monsters are destroyed, no damage.
- ATK beats DEF: destroy it, no damage to anyone.
- ATK below DEF: the attacker's controller takes the difference.
- No monsters on their side: attack directly for full ATK.
Game end: You win when your opponent hits 0 LP, cannot draw when they must, or a card says you win. Both at 0 together is a draw.