Welcome to Level 4. You can build, play, and side like a strong local player. Tournament ready means one more thing: playing a full event under Konami’s rules without a single penalty. This lesson covers the parts of the Tournament Policy, Version 2.5 and the Infractions and Penalties Policy, Version 2.3, that matter most. Both are Konami’s North American (KDE-US) policies, and both took effect September 5, 2025.
Event tiers
Konami’s policy sorts sanctioned events into four tiers:
| Tier | What it covers |
|---|---|
| 1 | Store events such as locals, Premiere! events, Yu-Gi-Oh! Day, and YCS VIP Qualifiers |
| 2 | OTS Championships, Regional Qualifiers, and similar competitive events |
| 3 | YCS, National Championships, and World Championship Qualifiers |
| 4 | The World Championship |
Tier 1 is meant to be instructive, with judges explaining mistakes. Tier 2 and higher require registered KONAMI Judges and the strictest enforcement.
The clock and the double loss
This is the rule returning players most need to relearn.
- Rounds are 50 minutes at Tier 1, 2, and 3 events.
- A Match ends when one player has won two Duels or lost two Duels.
- When time runs out, the Match is over. Nobody may begin or continue any game action.
- If the Match is not finished, it is a double loss. Neither player gets a win. There are no extra turns and no Life Point comparison.
- The final Match of a single-elimination top cut is untimed, and some events leave other top cut rounds untimed too.
A double loss is as bad for you as a loss. Play at a steady pace from the first Duel. Slow Play is presumed unintentional, but it earns a Warning, and repeated Slow Play is upgraded.
Deck lists, sleeves, and supplies
- Deck lists. Most Tier 1 events do not need one. Tier 2 to 4 events do. Once a list is final, it cannot change. You must write the local-language name of every card.
- Sleeves. Required at Tier 2 and higher. Main and Side Deck sleeves must match exactly. Your Extra Deck may use a different sleeve. Bring spares, since worn sleeves can count as marked.
- Life Points on paper. Both players must track Life Points on paper. An app can be your main tracker, but paper is required as a backup.
- Current text. Play every card by its most recent text. If your printing is out of date, keep the current text available, for example through NEURON’s card search.
- Counters and Tokens. Physical counters are required. Anything used as a Token must show Attack or Defense Position, and a non-Token card used as one must say “Token” on it.
Shuffling and the start of the Duel
Shuffle thoroughly in view of your opponent, then present your deck. Your opponent shuffles it further. The policy also lets each player cut. You cannot check or arrange cards while shuffling. Before Duel 1, both players count their Side Decks in view of each other.
Notes
You may write down Life Points, reminders for mandatory effects, turn counts, and anything needed to keep the game legal. You may not take other notes during a Duel, or consult outside notes such as a Side Deck plan between Duels.
Public and private knowledge
You must answer truthfully about public knowledge:
- Hand size, and the number of cards in each Deck.
- The cards in each GY and face-up banished cards.
- Both players’ Life Points, and any notes taken.
- What was searched, Set, Summoned, destroyed, banished, activated, or targeted this turn.
Everything else is private, including face-down cards, your hand, and what happened on earlier turns. Revealing private information on purpose, or lying about public information, can lead to Disqualification.
How penalties work
There are four penalties, in order: Warning, Game Loss, Match Loss, Disqualification. Most infractions at most events are Warnings with a short explanation. Some examples from the penalty policy:
- Drawing an extra card that can be clearly identified and put back is a Warning. One that cannot be identified is a Game Loss.
- Deck errors range from a Warning to a Game Loss.
- Reporting your result late. The winner is responsible for reporting. Not reporting within 5 minutes of the round ending earns a Game Loss, applied in the next round.
If you disagree with a floor judge, wait for them to finish, then politely ask to appeal to the Head Judge. The Head Judge’s decision is final.
Two firm lines
- No deals. Offering or accepting anything to change a Match result is bribery. Deciding a Match by a coin flip or die roll is not allowed either.
- Results are final. Once a Duel or Match is decided, you cannot concede it afterward to change the result.
The policy runs long, but you do not need to memorize it. Read these sections once, keep the PDF on your phone, and call a judge when anything is unclear.
Next lesson
Reading the Yu-Gi-Oh! Metagame: Choosing and Tuning a Deck
Next, the metagame: how to find out what is winning, choose a deck you can pilot, and tune it for the room you will play in.
Want the course by email?
Come back to Yu-Gi-Oh! after years away, catch up on Link and Pendulum Summoning and the modern pace, and walk into an Official Tournament Store ready to duel. Free, one short lesson at a time.
Unofficial. Not affiliated with or endorsed by Konami. Yu-Gi-Oh! is a trademark of Konami or its licensors.