The Ludarium Academy · Full course · Free

Pick and Pass

An unofficial Sushi Go! course

Learn Sushi Go!, teach it in five minutes, then read every hand that comes your way, win the maki and pudding races, and pick like a chef.

Free, one short lesson at a time. Unsubscribe anytime. Privacy

Sushi Go! for four players at the start of a round: a face-down draw pile in the middle with a discard pile beside it, a secret hand of 8 cards in front of each player, arrows showing hands passed to the left, a turn summary, a hand-size chart by player count, and a key to the 108-card deck.Free printable teach sheetSetup, a turn, scoring, and three tips on one page.

Four levels, 13 lessons

Start with lesson one
  1. Level 0 · Learn to play

    Guest

    After this level: Deal, teach, and score a full three-round game of Sushi Go!, wasabi, chopsticks, and pudding included, without opening the rulebook.

    1. 01How to Play Sushi Go!
    2. 02How to Teach Sushi Go! in Five Minutes
  2. Level 1 · Beginner

    Regular

    After this level: Skip the first-game slips, know what every card is worth to you right now, and time wasabi and chopsticks so they pay.

    1. 03Your First Three Games of Sushi Go!
    2. 04What Every Sushi Go! Card Is Worth
    3. 05Sushi Go! Wasabi and Chopsticks: When to Take Them
  3. Level 2 · Intermediate

    Line Cook

    After this level: Read the hands coming your way, play the set odds for your player count, and win the maki and pudding races on purpose.

    1. 06Reading the Table in Sushi Go!
    2. 07Sushi Go! Set Odds: Tempura, Sashimi, and Dumplings
    3. 08Winning the Maki Race in Sushi Go!
    4. 09Sushi Go! Pudding Strategy and the Final Round
  4. Level 3 · Expert

    Head Chef

    After this level: Track every card in a round, adjust for two to five players, build Sushi Go Party! menus, and find a table to play at.

    1. 10Sushi Go! at Every Player Count, Plus the Variants
    2. 11Sushi Go! Card Tracking: Know Every Hand
    3. 12Sushi Go Party! and the Sushi Go! Family
    4. 13Play More Sushi Go!: Online and at Game Nights

Every lesson is free to read here, any time. Sign up and they also arrive by email, one at a time, so the course keeps you learning between game nights.

Who it is for

  • Hosts who want a five-minute teach that works for kids, grandparents, and coworkers alike.
  • Families who play Sushi Go! often and want the next level of the game.
  • Players who keep losing the pudding race without knowing why.
  • Anyone moving up to Sushi Go Party! and its many menus.
Players
2 to 5
Play time
About 15 minutes
Ages
Ages 8 and up
Rules as of
Sushi Go! rules of play (Gamewright, 2014 printing, 108 cards), including the official variants

Questions

How many cards do you deal in Sushi Go!?

It depends on the number of players: 10 cards each for 2 players, 9 for 3, 8 for 4, and 7 for 5. You deal the same number again at the start of rounds 2 and 3.

How do chopsticks work in Sushi Go!?

If you already have chopsticks face up in front of you, on a later turn you can say "Sushi Go!" and take a second card from your hand. Then put the chopsticks back into your hand, so they pass on to the next player. You can use only one chopsticks card per turn.

How does wasabi work in Sushi Go!?

When you take a nigiri and already have a wasabi in front of you, the nigiri goes on the wasabi and scores triple: squid 9, salmon 6, egg 3. Each wasabi holds only one nigiri, and a wasabi with no nigiri scores nothing.

When is pudding scored in Sushi Go!?

Only at the end of the game. Keep your pudding cards in front of you through all three rounds. Most pudding scores 6, fewest pudding loses 6, and ties split the points. With 2 players, no one loses points for pudding.

Who wins a tie in Sushi Go!?

The player with the most points after three rounds wins. If players tie on points, the one with the most pudding cards wins.

Unofficial. Not affiliated with Gamewright, Ceaco, or Phil Walker-Harding. Sushi Go! is a trademark of Gamewright, a division of Ceaco, Inc.